The Security Service Feature has been renamed to NPC Tracker Service and is otherwise in the same location on the Progress Tracker. There have been a couple of changes to Features Planned work for that wraps up for the end of the year. The camera will also fully disconnect during accidents for more cinematic crashes. Character and Art Tech work wraps up with that in mid June Currently.Īdding improved follow behavior to the third-person camera, with increased support for ground vehicles. ![]() Created by microTech genetic engineers to fill the apex predator niche within their planet’s ecosystem, the boreal stalker roams its tundras searching for prey. Implementing the boreal stalker creature into the game. The hygiene behavior is a segment of our new civilian behavior system, making the AI feel more realistic by scheduling toilet breaks, sometimes washing hands, and increasing hygiene values by taking daily showers.Ĭurrent work on those features warps up in the end of April and June Respectively and you can probably expect the same or similar animations for sleeping and hygiene associated Player Status system effects for hygiene BUT you aren’t going to see any peepees… tiny or otherwise. We will support single beds, bunk beds and beds with privacy shutters in this first iteration. ![]() The sleeping behavior is a segment of our new civilian behavior system, controlling how the AI sleeps, relaxes, and socializes in bed. There were some Features that have been added to the Progress Tracker: The Release View has appeared to remain the same so no Features being added/removed there.
0 Comments
Leave a Reply. |